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Paper Mario: Color Splash is an action-adventure, turn-based role-playing game for the Wii U developed by Intelligent Systems. It is the fifth installment in the Paper Mario series, succeeding Paper Mario: Sticker Star, as well as the twentieth and final Mario game released for the Wii U.
I love when Nintendo games aren’t afraid to be weird. Paper Mario: Color Splash is funnier and more irreverent than anything else on the Wii U, occupying a strange, occasionally conflicted.

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Paper Mario: Color Splash (Nintendo Switch) | Fantendo - Nintendo Fanon Wiki | FANDOM powered by Wikia Paper mario color splash all card slots

Paper Mario: Color Splash has a lot going for it. Most of the time, it's the kind of game that simply brings a smile to your face as you enjoy the fresh world and amusing dialogue. If it weren't for the tedious side effects of the card system and the disappointingly unoriginal cast, it could be a genuine Game of the Year award contender.
Need help finding and locating each and every Thing Card in Paper Mario: Color Splash? If so, let Mario Party Legacy guide you to each and every one! Check back soon as we continue to work on the guide! There are 27 Thing Cards in Paper Mario: Color Splash. See the Card Catalog for the other cards!
Paper Mario: Color Splash Developed by:. The “Paper Mario” series, the first of which was released in 2000 for the Nintendo 64, has always been a caricature of “Super Mario Bros.,” a.

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Paper Mario: Color Splash (Nintendo Switch) is a an action adventure puzzle RPG for the Nintendo Switch developed by Intelligent Systems and published by Nintendo. It is a remake of the Nintendo Wii U game Paper Mario Color Splash and is the first remake in the Paper Mario series.
For Paper Mario: Color Splash on the Wii U, a GameFAQs message board topic titled "100% Checklist?".

paper mario color splash all card slots Paper Mario: Color Splash Developer s Publisher s Platform s Release date October 7, 2016 October 7, 2016 October 8, 2016 October 13, 2016 Role-playing, action-adventure Rating s : - Everyone : - Seven years and older : - All ages : - General : - All ages Mode s Single-player Media Paper Mario: Color Splash is an action-adventure, turn-based role-playing game for the developed by.
It is the fifth installment in thesucceedingas well as the twentieth and final Mario game released for the Wii U.
Princess Peach delivers a letter to Mario.
One stormy night, and meet at to deliver a strangea Toad drained of his colors.
The stamp on the letter points to where the three travel to.
Upon arriving, they find the deserted full of spots drained of color.
They also meeta mysterious 3D talking paint bucket, and find the cause of colorless spots to be using straws to suck color out of things.
Huey then asks Mario to squeeze him into paper form in order to use the power of paint to battle the and to repaint the colorless spots, including the local Toads.
Discovering that the at are gone, Huey asks Mario to not on the high street promo code black friday them and return them to the fountain.
However, the are also on the island, either after the Big Paint Stars to get them foror waiting for Mario to find and battle them.
After collecting the Big Red Paint Star from and returning to Port Prisma, Bowser shows up covered in black paint and reveals to Mario his plan to use the power from the black paint to take on the world and then flies off on an airship with the kidnapped Peach.
From then on, Peach will secretly send to Mario, telling what she has found out from her location to Bowser's plans and strange behavior.
As Big Paint Stars are saved, they show Mario and Huey their memories of what happened: Bowser jumped in the Prisma Fountain wanting to give his shell a rainbow hue, but by mixing up all the colors ended up creating black paint that possesses him.
The then attacked Port Prisma, draining its colors and using a Toad as a letter to get Mario and Peach to the island.
Bowser under the power of black paint.
Upon rescuing all six Big Paint Stars, they create a path towhere Mario and Huey head off to via a ride from.
Inside they discover a factory producing loaded with black paint with the intention of using them as bombs.
After destroying the factory, they escape the flood of black paint and find Bowser with Princess Peach drained of her colors.
As Mario battles Bowser, Huey has himself turned back into his 3D-self to absorb the black paint off and defeat Bowser, who has no memories of the incident.
Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors.
Mario, Peach, and Luigi return to Port Prisma while Huey stays behind to contain the black paint and release it where it cannot do any more harm, to the skies.
Later, while celebrating at Port Prisma, Peach comforts Mario when he laments Huey's disappearance.
When all Banners are achieved, Huey can be seen falling back into the Prisma Fountain in the end screen.
Gameplay Paper Mario: Color Splash is an action-adventure RPG game that elaborates on the mechanics of.
It is based on Mario using the Paint Hammer to paint colorless elements, characters and parts of the environment in order to progress in the game and collect Mini Paint Stars and Big Paint Stars.
When a course is completed, several new courses may become available at once, and the number-based course naming that was seen in Super Paper Mario and Paper Mario: Sticker Star is gone the game features a sort of 'world map' like the latter though.
The battles are based on that can be painted to increase their effect.
Said cards can be bought at the.
Once used, cards are discarded, it is however possible to buy them directly in battle using the Battle Spin and choosing one of the flipped cards.
There are three types of cards.
Basic Cards are used for various purposes, including attacking, healing and replenishing paint.
Many attacks are similar to those featured in Paper Mario: Sticker Star, with the hammer attacks now having a charging sign indicating at which point an "Excellent" attack can be obtained.
Thing Cards, which do not deplete Mario's paint, are used to summonboth in battle and in the course to solve puzzles.
Such cards can be obtained by directly squeezing Things into Thing cards.
There is a shop in Port Prisma allowing the player to directly buy Things to squeeze them into Thing Cards, and there are Replica versions of Thing Cards as well.
Finally Enemy Cards, dropped by defeated enemies, are used to summon an enemy into the battle as an ally.
Only one ally can be present at a time.
Such an ally attacks other enemies and, when the enemies attack, position itself https://money-games-free.website/all-slots/play-all-casino-slots-free-games.html front of Mario to protect him, and stays in battle until defeated.
However, it runs away in front of bosses.
At the beginning of a battle, can sometimes appear and either flip all the cards or steal many cards, once the battle is won, all the stolen cards are regained and additional coins are obtained as well.
The number showing the HP of the enemies as well as the number showing the amount of damage dealt in HP are both missing, while the health of each enemy is shown in the form of color that is gradually drained starting from the bottom.
Both the use of the Paint Hammer and the painting of most cards requires paint, whose levels are indicated by bars.
After winning a battle, defeated enemies can drop coins, paint, Battle Cards and cardboard hammers called Hammer Scraps.
They exist in four different varieties and are worth 1 point, 5 points, 10 points and 20 points, depending on how much the colors are saturated and on the amount of glittery parts.
Such points are used to fill a bar that when fully filled, increases the maximum amount of paint that can be carried.
It is also possible to learn more here increase the number of cards playable in a turn during a battle by collecting special power-ups.
Similarly, the maximum amount of Mario's HP can be increased by collecting that are obtained when saving a Big Paint Star.
Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the as well.
Big Paint Star obtained Max HP Power of First Strike Damage in HP Jump Hammer None 50 3 3 75 5 6 100 7 9 125 10 11 150 13 13 175 14 14 200 15 15 In order to gain additional coins, there are side quests and mini-games that can be played.
One of them is finding Luigi who is hiding in some places, another is playing against several opponents at thea further one is fighting and defeating on the world map.
The technique used in the course dedicated to.
Furthermore, it is possible to use a move similar to called "" in order to cut part of the courses.
Likewise, the technique from returns as well, in a course dedicated to found at the.
Key items also return.
The game is set onshaped like a paint brush, and on nearby islands, similar to drops of paint, which have been drained of their color.
The locations are organized according to the game's seven main colors, with the three primary colors red, yellow and blue and the three secondary colors violet, orange and green having each four courses and click to see more course with a main boss, Port Prisma being dedicated to the game's three primary colors and Bowser's Castle being dedicated to the game's tertiary color, black.
Locations include: Course Red Yellow Blue Violet Orange Green Black Bluered and yellow Various colors 1 2 3 4 Boss From left to right: a Hammer card, a Slurp Guy card, and a Fan card.
Puzzling battles await, but never fear; there's always a clever way to dish out the powerful Battle Cards up his sleeve.
It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat.
What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island.
To restore its former glory, he must first rescue the Big Paint Stars.
Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey.
Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show "Whifit or Snifit.
The inside of the unused location.
The game features a concept art gallery in which concept art is gradually unlocked by donating Battle Cards to the museum.
The concept art allows players to see how the characters, objects and settings were gradually changed during development.
It also reveals two locations that were cut from the game.
The first location is the east side offrom thethat would have featured new objects, including postboxes, differently placed and and, most importantly a river with sewage pipes, that it would click at this page been possible to cross using a bridge to reach an area not present in Paper Mario: Sticker Star.
The second one is an unused location similar to a temple in a mountainous area of a rocky desert, that would have featured blue torches and at least three buildings connected by staircases and bridges.
Many warp pipes would have been present as well, as in the concept art five of them can be observed, of which four are in a row.
The unused location on the inside would have featured blue torches, cacti, sandfalls, broken walls that allow some light to enter, drawings of a Coin, a mushroom and a star on the walls, very high pillars, bridges made of blocks of a different material, possibly sand, and spiked pits, thus making it similar tosuggesting, along with the rocky desert setting, that this unused location might have been a preliminary version of said location.
Reception Critical reception Upon being shown at the March 3, 2016 Nintendo Direct, Paper Mario: Color Splash received negative reception from some fans, the main complaint focusing around the game's similarities to Paper Mario: Sticker Star.
Within hours of the game's reveal, a petition on ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about.
Most critics praised the game's art direction and humorous writing, though the lack of original characters and still-simplistic storyline were points of contention.
In addition, while several reviewers noted gameplay improvements from Paper Mario: Sticker Star, some elements still drew criticism, such as the battle system and linear level design.
Reviews Reviewer, Publication Score Comment Terri Schwartz, 7.
The beautiful Wii U graphics paper mario color splash all card slots playful humor stay true to the spirit of the Paper Mario franchise, but the story is straightforward and a bit bland.
Inventive level design in the second act offers some much needed diversity to some of Color Splash's otherwise linear gameplay before the disappointing third act regresses into simple and uninteresting battles.
Though Color Splash still isn't back to the high points of paper mario color splash all card slots first three games in the Paper Mario series, it's a strong step in the right direction.
What Color Splash lacks in moment-to-moment paper tricks, it more than makes up for in persistent visual appeal and a wholly adorable cast, including antagonists from all pay grades.
Its only frustrating feature is its Cutout interface, which can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably.
The novelty of the paint splashing doesn't grow tiresome, but it does take a backseat to the visual allure for which the series is game all slots download casino />For everyone else willing to give it a chance, Paper Mario: Color Splash is a charming journey that will delight your senses, your funny bone, and the part of your brain that houses your nostalgic feelings towards Nintendo.
In the former games' cases, he was an and a respectively, whereas in this game, Johnson is a.
However, when attacking an enemy, paint is drained from the enemy, indicating the amount of health remaining.
Comparatively, in previous Paper Mario games, Mario's health only increased by 5 points at a time either after or collecting an.
They have a white outline, similar toand they have no shading on their colors.
The uses this games sprite in Green Energy Plant as well.
A Toad in the audience of Emerald Circus throws the Super Mushroom sprite from this game and Mario uses his idle based on his sprite while he grows.
It is mentioned again when the Roshambo Temple announcer introduces.
The Green Energy Plant is based on this game.
When accessing the level, the soundtrack during normal gameplay is taken directly from the NES game, although flipping to 3D mode has it instead play a slightly orchestral cover.
When Mario and Huey confront Larry on top of the train and the latter explains his motives, he makes clear he us doing his actions regarding hijacking the train to get the orange Big Paint Star solely to make sure Bowser isn't upset otherwise, which is what Larry stated in the Japanese manual for the game.
The from this game which, in turn, is from the original game appears as its 8-bit sprite in and can be squeezed into a more realistic-looking ; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "" theme in the background.
Additionally, to board the airship, Mario hangs on an anchor, similar to how he did in this game.
The Shy Guy Stack in Cherry Lake, upon seeing Mario, says, "HA!
It looks like your upper lip found a Tanooki Suit!
Also like in that game, she'll be unable to send a message to Mario after all objectives have been completed, although read article different reasons in Super Mario Bros.
In Color Splash, her message is cut off via Black Bowser draining her color off-screen.
Additionally, Port Prisma has an almost identical layout towith a staircase leading to the square where the major collectibles of the game are put in place in Prisma Fountain, like in Rogueport Sewers.
In addition, Peach sends messages to Mario like in that game, and was ultimately responsible for getting him to the main area of the game in the first place, and late into the game, she also has her message cut off due to interference from the primary antagonist.
Awhich is shown to be in concept art, is seen in the back room of.
Photographs of thea location inand can be seen on the left wall in Dark Bloo Inn's lobby.
Also, sound effects from this game are recycled.
The music for Bowser's introduction is also the same music used for his introduction from the same game.
When Mario gets a Big Paint Star, the music that plays when the areas paper mario color splash all card slots is restored is the same theme that plays when the flashbacks explaining how each of the bosses in that game got their respective.
Also, there are plenty of music tracks from this game that are remixed.
The Koopalings' introduction themes were also taken from the Warning themes for the "Sticker Star" boss introductions.
The fight against is a music-based fight similar to the battle in this game.
Huey turning into a battle card mirrors turning into a sticker.
Additionally, the "Luigi's death stare" meme, which originated from that game, is referenced.
Also, the title theme and the countdown timer to begin racing are taken from this game as well.
When Luigi decides to floor it to rush to the castle despite its creepy appearance, he states click better be careful, stating isn't there to save them this time around, alluding to how various characters in the Mario Kart series, if caught in various hazards falling into water, paper mario color splash all card slots, lava, or bottomless pits is fished out by Lakitu and brought back onto the main course.
After being beaten, Bowser asks Mario if he's at Black Bowser's Castle because they have a kart race scheduled for the day, referencing the tracks in the series.
Just before leaving Black Bowser's Castle in the ending, Luigi reassures Mario that Huey is alright, mentioning that he fell off Rainbow Road lots of times, alluding to the difficulty of the courses in the game.
Unlike in this game, however, it crashing was not Bowser's fault, as it got hit by a stray firework.
After using the Basin Thing ina bump comes out of its head, just like in this game after a rock falls on it.
Also, when this happens, Mario can ride Draggadon as Captain Toad does in this game.
One of the Rescue V Squad's concept art also has 's headlight.
Also, one of the yellow Rescue Squad members says they used "sophisticated Toad treasure-tracking technology" to track a stolen bone from to.
Also, the Koopalings have their first paper appearances, after it being foreshadowed by Wendy in this game.
Additionally, appears as aand is mentioned in 's.
Gallery For this subject's image gallery, see.
Please upload all related music, sound effects, voice clips, or any videos for this section.
See the page for information on how to get started.
Nintendo, however, removed the pre-order option within hours, source stated that this was inadvertent.
Despite this, the title was not changed outside of the Americas to reflect this difference.
Retrieved October 30, 2016.
Retrieved October 23, 2016.
Retrieved July 26, 2017.

The Most Elaborate Glitch in Paper Mario (ft. Chuggaaconroy, Shesez, & Kungfufruitcup)

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Paper Mario: Color Splash's focus is all in its title; this take on the RPG-turned-action-adventure franchise sees Mario equipped with an endearing talking paint can sidekick, Huey, to bring color.


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